Patrick: My gateway to regularly reading comics was Geoff Johns’ run on Green Lantern from Rebirth to Blackest Night. That’s a lot of outer space nonsense, to be sure, but the series was so caught up with the spirit of invention and exploration that every new revelation was imbued with so much energy that I was never really overwhelmed with how silly it all was. I’m sensing some of that same untethered enthusiasm in Justice League Unlimted 1, but the connection I’m going to draw is far more literal — both feature the background conflict between the planets Rann and Thanagar. The Rann-Thanagar War is one of those dense hives of modern DC mythology, mired in conflicting histories and muddy storytelling. Hell, I’m not even sure Rann and Thanagar are two separate planets since the New 52 started. In this issue, Jeff Lemire tries to give identity to the characters and concepts that are notoriously bad at sticking to any one.
Today, Shelby and Spencer are discussing Justice League United 0, originally released April 23rd, 2014.
Shelby: We’ve seen a few different ways to handle zero issues. Not, “I have no issues, and I don’t know how to handle it,” or “I have issues with the mathematical concept of null value,” but with comic book issues numbered 0. I’m a big fan of Amanda Conner and Jimmy Palmiotti’s execution of the zero with Harley Quinn 0, which established the character and setting, but more importantly established the tone of the title. Heck, if you really want to explore the gamut of what a zero issue can do, check out our insanely full coverage of DC’s Zero Month two and a half years ago. A zero issue can be whatever the creative team wants to make of it, and Jeff Lemire and artist Mike McKone seem so eager to start this story they just want to dive right in.
Today, Patrick and Spencer are discussing Justice League of America 6 originally released July 17th, 2013. This issue is part of the Trinity War crossover event. Click here for our complete Trinity War coverage.
Patrick: Did any of you guys ever play Warhammer? If you’re not familiar with it, it’s a table top war game where you assemble an army from your race of choice and battle against your friends’ armies. It’s the least pick-up-and-play game you could ever imagine – understanding the basic rules means reading a 100+ page manual, and keeping a cheat sheet with charts and tables with you at all times. And then there’s understanding your own army, for which you need yet other book completely dedicated to that race. Then you need the little metal figures to represent the members of your army (sold separately), and if you’re really hardcore you can paint them. Then you need a surface large enough to play on – one time my friends and I took a door off its hinges and used that when we were denied the dining room table. Ideally, this surface will be populated with trees and terrain and stuff like that. Setting up the Trinity War has felt an awful lot like setting up a Warhammer game. Everyone’s been reading extra books they don’t really want to read just so they can play in the big game. Now the event is actually here and I can’t believe I’m surprised that all the characters feel like pieces in a game. Continue reading
Today, Spencer and Patrick are discussing Justice League 21 and Justice League of America 5, originally released June 26th, 2013. These issues are part of the Trinity War crossover event. Click here for our complete Trinity War coverage.
Spencer: A team doesn’t become a team just because a group of characters are assembled together. These characters truly become a team when they can put aside their individual goals, combine their distinct talents and work together as a cohesive unit, and doing so usually takes time and practice. Both of Geoff Johns’ Justice League books this week feature groups that are finally learning to be real teams; the real surprise is that the Justice League-proper isn’t one of those groups.
Today, Spencer and Shelby are discussing Justice League of America 4, originally released May 29th, 2013.
Spencer: I’ll be honest: from the very start, Justice League of America has seemed more concerned with putting pieces in place for the upcoming “Trinity War” than it has with telling a compelling story. Unfortunately, for a story so focused on getting its players from Point A to Point B, the way writer Geoff Johns does so strains credibility. He makes several attempts to keep this issue engaging, but its biggest failing is simply that the heroes come across as really, really dumb.
Today, Mikyzptlk and Patrick are discussing Justice League of America 3, originally released May 8th, 2013.
Mikyzptlk: Justice League of America is a series starring the “world’s most dangerous” superheroes. However, since the start of this title, these dangerous heroes have mostly been sitting around, talking to one another. Some, like myself, didn’t mind this all too much, while others didn’t exactly feel the same way. Regardless, the last issue promised us some good old fashioned fisticuffs. This issue delivers on that promise, but it spends the rest of the issue in a virtual standstill as far as the overall plot goes. There have been some developments as far as the team itself is concerned, but is that enough to excuse the lack of significant plot progression? Continue reading
Today, Mikyzptlk and Michael are discussing Justice League of America 2, originally released March 20th, 2013.
Mikyzptlk: Motivations, we’ve all got them. It’s what drives us to do whatever it is that we do. Geoff Johns is intent on letting us in on what drives his characters in his latest series. Not only that, but it seems that he’s using these motivations to drive the story forward. That leaves us with yet another issue that is mostly a bunch of characters yammering on. Fortunately, what they are yammering on about is fairly interesting, and the story that’s unfolding is getting more intriguing by the page.