This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!
Bruce. We need you to explain what’s going on here.
Michael: Recently I watched the entirety of HBO’s “The Leftovers,” which I enjoyed immensely. One of the show’s theme songs is Iris DeMent’s “Let the Mystery Be,” which means exactly what it sounds like: don’t try to find the explanation in everything, just enjoy the ride that the unknown provides. Mainstream comic book readers don’t subscribe to this philosophy when it comes to the capes and tights crowd, myself included. Dark Days: The Casting is a dense issue that will likely have our kind baffled as to what we just read. Continue reading →
This article contains SPOILERS.If you haven’t read the issue yet, read on at your own risk!
Spencer: By some sort of weird cosmic coincidence, I’ve been re-reading Grant Morrison and Howard Porter’s late 90s JLA run this week. While that series is rightly remembered for its grand, heady ideas and breakneck-paced tales, what impressed me the most this time around was Morrison’s regard for the DC universe — every story was sprinkled with guest stars and allusions to past stories, well-known and deep cuts alike. Despite Rebirth’s best efforts, that sense of history is something I’ve been missing from DC the past few years, so I was pleasantly surprised when I opened Dark Days: The Forge — the prelude to Scott Snyder and James Tynion IV’s big summer event — and discovered that it’s practically an ode to DC’s past. Snyder and Tynion are clearly having a blast digging into DC’s sandbox, and it’s hard for that sense of enthusiasm and wonder not to rub off on the reader. Continue reading →
Today, Mark and Spencer are discussing Convergence: Justice Society of America 2, originally released May 27th, 2015. This issue is part of Convergence. For our conversations about the rest of Convergence last week, click here.
Mark: “With great power comes great responsibility” is one of the most iconic phrases in comic book pop culture. Most often associated with Spider-Man, it also seems to be a guiding storytelling principle for a lot of modern comics and (most pointedly) DC’s Batman and Superman films as of late. The idea that being a superhero is a huge burden is an easy storytelling device. It quickly humanizes and “grounds” an otherwise fantastical character. It’s also a plot machination that can drive me crazy. Part of my intolerance is absolutely a sense of envy. How can a character be dissatisfied with life when they have super powers? Super powers! Continue reading →
Today, Mark and Patrick are discussing Convergence: Nightwing/Oracle 1, originally released April 8th, 2015. This issue is part of Convergence. For our conversations about the rest of Convergence last week, click here.
Mark: It’s been about four years since DC’s controversial reboot into the New 52, and now that it’s come to a nominal end, I think it’s fair to say it was a success. Yes, I miss old, family-man Superman (and man was it great to see him again last week) but going back is also an illustration as to why the New 52 was necessary. Having that 30 years of history (counting from Crisis on Infinite Earths) was both a blessing and a curse. These characters were fully formed over decades of discovery. They were adults with families and complicated relationships. They carried the weights of their decisions with them. The problem is that eventually the weight of all that continuity became overwhelming, the stories you’re able to tell are limited by the past. Continue reading →
Today, Patrick and Shelby are discussing Justice League United 1, originally released May 14th, 2014.
Patrick: My gateway to regularly reading comics was Geoff Johns’ run on Green Lantern from Rebirth to Blackest Night. That’s a lot of outer space nonsense, to be sure, but the series was so caught up with the spirit of invention and exploration that every new revelation was imbued with so much energy that I was never really overwhelmed with how silly it all was. I’m sensing some of that same untethered enthusiasm in Justice League Unlimted 1, but the connection I’m going to draw is far more literal — both feature the background conflict between the planets Rann and Thanagar. The Rann-Thanagar War is one of those dense hives of modern DC mythology, mired in conflicting histories and muddy storytelling. Hell, I’m not even sure Rann and Thanagar are two separate planets since the New 52 started. In this issue, Jeff Lemire tries to give identity to the characters and concepts that are notoriously bad at sticking to any one.
Today, Patrick leads a discussion on The New 52: Futures End 1, originally released May 7th, 2014.
Patrick: Guys, I want to start this off by apologizing for the typo in the header: it’s “Futures End” and not “Future’s End.” That’s my bad, not Shelby’s. I want to keep it there for posterity and because it speaks to the general confusion regarding this title. The full name is “The New 52: Futures End.” As a weird consequence of that name, it’s the only series that takes place in the New 52 that doesn’t bear this logo on its cover:
If Batman Eternal is about Batman losing control of Gotham, then certainly Futures End is about the superheroes losing control of the universe. Unfortunately, that also feels an awful lot like the creators losing control of the New 52.
Today, Shelby and Spencer are discussing Justice League United 0, originally released April 23rd, 2014.
Shelby: We’ve seen a few different ways to handle zero issues. Not, “I have no issues, and I don’t know how to handle it,” or “I have issues with the mathematical concept of null value,” but with comic book issues numbered 0. I’m a big fan of Amanda Conner and Jimmy Palmiotti’s execution of the zero with Harley Quinn 0, which established the character and setting, but more importantly established the tone of the title. Heck, if you really want to explore the gamut of what a zero issue can do, check out our insanely full coverage of DC’s Zero Month two and a half years ago. A zero issue can be whatever the creative team wants to make of it, and Jeff Lemire and artist Mike McKone seem so eager to start this story they just want to dive right in.
We here at Retcon Punch are total saps for tradition and nostalgia and dumb stuff like that. So, in order to properly celebrate Thanksgiving with all the rest of you, Patrick came up with the best, most traditional way to do it: hand-traced turkeys.
We had a little craft time, and present to you, the Internet, the Retcon Punch First Annual Thanksgiving Superhero Hand Turkey Extravaganza!
First up is Mikyzptlk’s tremendous BoosTurkey Gold. More after the cut, Happy Thanksgiving!
Drew: Determining a level of focus is perhaps the most important step in evaluating a work of art. These foci are specific to the style at hand — harmonic analysis is likely going to tell you very little about a rap song, just as an examination of brush strokes wouldn’t add much to a discussion of da Vinci. Intriguingly, these styles often begin to resemble each other as you zoom in and out — abstract paintings may share concepts of form, color, or composition with those of the Rennaisance masters, for example — further increasing the importance focus in an analysis. Geoff Johns has always written “big” — he’s been at the helm (or at least sharing the helm) of some of DC’s most important events over the past decade — and his writing has often chafed at the analyses of his critics. Justice League of America 7 actually avoids many of the pitfalls Johns is often cited for (a lot of stuff actually happens here), but it still has me wondering if we’re simply using the wrong tool for the job of evaluating a giant, Geoff Johns-penned event. Continue reading →
Patrick: Did any of you guys ever play Warhammer? If you’re not familiar with it, it’s a table top war game where you assemble an army from your race of choice and battle against your friends’ armies. It’s the least pick-up-and-play game you could ever imagine – understanding the basic rules means reading a 100+ page manual, and keeping a cheat sheet with charts and tables with you at all times. And then there’s understanding your own army, for which you need yet other book completely dedicated to that race. Then you need the little metal figures to represent the members of your army (sold separately), and if you’re really hardcore you can paint them. Then you need a surface large enough to play on – one time my friends and I took a door off its hinges and used that when we were denied the dining room table. Ideally, this surface will be populated with trees and terrain and stuff like that. Setting up the Trinity War has felt an awful lot like setting up a Warhammer game. Everyone’s been reading extra books they don’t really want to read just so they can play in the big game. Now the event is actually here and I can’t believe I’m surprised that all the characters feel like pieces in a game. Continue reading →