It’s Power vs Responsibility in The Amazing Spider-Man 5

by Drew Baumgartner

Amazing Spider-Man 5

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

O, it is excellent
To have a giant’s strength, but it is tyrannous
To use it like a giant.

William Shakespeare, Measure for Measure

We tend to define power optimistically — we might list the duties of say, the President of the United States, for example, with the expectation that they’ll wield their power responsibly. But there’s another (perhaps more timely) way to define power, not by the amount of good it allows someone to do, but by the amount of harm it allows someone to inflict. Try as we (or Uncle Ben) might to link the two, power and responsibility are independent variables. That is, “With great power must also come great responsibility” isn’t a statement of some inviolable rule of the world, but a goal to strive towards. That’s why the “must also” part is so essential (and so missed from Sam Raimi’s Spider-Man) — it makes it clear Uncle Ben isn’t just stating a fact. Indeed, that power can be separated from responsibility is precisely what this first arc of Nick Spencer and Ryan Ottley’s Amazing Spider-Man has focused on, demonstrating the inefficacy of either without the other. Continue reading

How Directionality Sells the Drama in Ms. Marvel 34

by Drew Baumgartner

Ms. Marvel 34

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

The only limits in comics are those of the imagination and the page itself. That sounds grandiose, but I genuinely believe that to be true. There are no CGI budgetary restrictions or limits of practical effects that could make a shot or a sequence impossible (though time constraints may make big crowds on horseback less likely), no locations on earth (or off) that can’t be used, no detail to small that can’t be captured in a panel. That means comics are a medium with nearly infinite potential for flashy epicness, which can easily hog our attention. But its the fundamentals — nearly universal to all storytelling — that ultimately make a comic sing: characters, clarity, and heart. Sometimes those flashy elements can help connect us to those fundamentals, but sometimes it’s the simpler details that sell the story. Such is the case with G. Willow Wilson and Nico Leon’s Ms. Marvel 34, which utilizes one of the most basic givens in the medium to remarkably effective results. Continue reading

Imposter Syndrome in The Dreaming 1

by Drew Baumgartner

The Dreaming 1

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

The Lord of the Dreaming has abandoned his post, leaving his realm in the hands of his followers and beneficiaries. That’s the premise of The Dreaming, but it’s also a reasonable explanation of “The Sandman Universe” group, where a handful of hand-picked creators have been given the keys to the settings and characters Neil Gaiman created back before Vertigo was even a glimmer in Karen Berger’s eye. I’m fascinated at Gaiman’s mentorship role here, and how Si Spurrier and Bilquis Evely have addressed those real-world elements as meta-commentaries in the narrative, but I’ll limit the focus here to how they address the notion of reverence for what has come before. Continue reading

How Layouts Drive Tension in Death of the Inhumans 3

by Drew Baumgartner

Death of the Inhumans 3

This article containers SPOILERS. If you have not read the issue yet, proceed at your own risk!

Deep, thoughtful analysis is a rarity in the world of comics criticism. While it’s easy enough to dismiss itinerant continuity policing or grumbling about plot-holes as braindead drivel, there’s a much more insidious kind of shallow analysis that suggests that there are simple aesthetic rules that govern the medium. It may be possible to identify trends that are true for even a very large sample of comics, but there are just as many exceptions to those “rules.” Truly deep analysis, on the other hand, can introduce us to new analytical tools that can be applied to many other comics, even if the conclusions we draw from those applications have no universal trend. Such is the case with Matt Fraction’s “cover version: daredevil 230 and cutting techniques,” one of my favorite comics analyses of all time. I highly recommend taking the time to read that piece, but the short explanation for why I love it so much is that it introduced me to ideas I had never encountered before. Most important was the thought that the invisible structures that guide our reading experience might be only just invisible, and that we can unearth them by paying close attention to things like panel counts and layouts. Fraction identifies a triangle motif in Daredevil 230 that is obvious enough on some pages, but on others just loosely describes the areas of the layouts we might most pay attention to. Using those same techniques, I recognize a similar pattern on some pages of Death of the Inhumans 3, though they elicit a decidedly different effect. Continue reading

Depth of Field in Hunt for Wolverine: Dead Ends 1

By Drew Baumgartner

Hunt for Wolverine Dead Ends 1

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

I remember someone once telling me that they mostly evaluate a comics artist based on the detail of their backgrounds. That always felt like an odd facet to fixate on (especially with so many others to factor in), but it’s hard to deny that richly detailed backgrounds are dazzling. It allows artists to flex not only their attention to detail, but their capacity for deep perspective, lending a sense of lived-in reality to their settings. But it’s also time consuming — even the most detail-prone artists will pick their moments, reserving sprawling cityscapes and the likes for big splash pages, and making choices that compress the depth of field elsewhere. Time is an understandable driver of level-of-detail, but it doesn’t always coincide with storytelling in a meaningful way. With The Hunt for Wolverine: Dead Ends 1, artist Ramon Rosanas finds a much more thematically resonant way to use his depth of field, lending Charles Soule’s villain reveal an unsettling otherworldliness. Continue reading

Historicizing the Present in Harbinger Wars II 4

by Drew Baumgartner

Harbinger Wars 2 4

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

All those innocent contractors hired to do the job were killed! Casualties of a war they had nothing to do with. All right, look, you’re a roofer, and some juicy government contract comes your way; you got the wife and kids and the two-story in suburbia — this is a government contract, which means all sorts of benefits. All of a sudden these left-wing militants blast you with lasers and wipe out everyone within a three-mile radius. You didn’t ask for that. You have no personal politics. You’re just trying to scrape out a living.

Randal, Clerks

Violence is never a good look. Self-defense may justify it in some cases, but any innocents caught in the crossfire tar even the most noble motives. It turns heroes into villains and obscures the line between good and evil. I’ve had the luxury of thinking of this as a hypothetical question for most of my life, the kind of moral quandry characters might be confronted with in comics, but not exactly an active concern in my day to day life. But in a country facing the rise of white-supremacists, I can’t tell you how many think pieces I’ve read in the past two years debating the morality of punching nazis. More broadly, the questions are about when violence is justifiable, and how much collateral damage we’re willing to accept of said violence. These are exactly the questions everyone is weighing in Harbinger Wars 2 4, though they’re far from the only “ripped from the headlines” commentary in the issue, which paints a startlingly nuanced portrait of our times. Continue reading

Shot Compositions Sell the Relationships in The Wild Storm 16

by Drew Baumgartner

The Wild Storm 16

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

We met Angela Spica at a weird point in her life. While she was (mostly) passing as an eccentric engineer, her relationship to the world changed when she revealed her stolen transkeletal drysuit. That moment marked her as a fugitive, but she was already becoming something different before that, as her cybernetic makeup marks her as something more than “human.” That’s how she fell in with a group of oddities and aliens, but The Wild Storm 16 makes the case for Jenny Mei Sparks as a more natural peer. Their first meeting here doesn’t offer much more than the two simply sizing each other up, but Jon Davis-Hunt’s shot choices suggest that the two are on the same level — a stark contrast to the other big meeting in this issue. Continue reading

Line Holds and Unreality in Tony Stark: Iron Man 3

by Drew Baumgartner

Tony Stark Iron Man 3

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Does Stark not get HBO? Everyone knows that if you make a virtual wild west chances are the NPCs will start killing off everybody.

Jacosta, Tony Stark: Iron Man 3

It’s no coincidence that Dan Slott all-but name checks Westworld in Tony Stark: Iron Man 3, as the issue is all about our ability to distinguish humans from robots. Westworld relishes surprising us at every turn — often with the reveal that someone was or wasn’t a robot all along, but sometimes with the very fact that he world we’re seeing is or isn’t what we think it is. This issue leans into the game of “spot the robot” (with its own Westworld-ian twist), but plays things very straight with the division between reality and fantasy, relying on some smart decisions by artist Valerio Schiti and colorists Edgar Delgado and Rachelle Rosenberg. Continue reading

Stylizing Subversion in Hot Lunch Special 1

by Drew Baumgartner

Hot Lunch Special 1

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

I’m fascinated by stories where a criminal world of evil bubbles up through the veneer of suburban/small town life. David Lynch’s Blue Velvet might be the defining example of that particular genre, but the Coen Brothers’ Fargo is another great one. And actually, the television adaptation/reimagining of Fargo might be my favorite such story to date — the extra space afforded by serialized storytelling allowed the series to mine some truly chilling, truly bizarre moments while still keeping one foot in a recognizable small town world. Indeed, it’s that anchor in reality that makes Fargo more appealing to me than, say, Lynch’s Twin Peaks, which eschews normalcy in favor of anadulterated Lynchian weirdness. Don’t get me wrong — all of that weirdness makes Twin Peaks the masterpiece that it is, but I maintain that Fargo‘s more familiar setting is what makes the occasional brushes with violence all the more unsettling. That’s very much the approach Eliot Rahal and Jorge Fornés have taken in Hot Lunch Special 1, which relishes the innocence of its midwestern setting, even as its criminal underside makes a few key appearances. Continue reading

Sandman Universe 1: Discussion

by Drew Baumgartner and Patrick Ehlers

Sandman Universe 1

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Drew: Of the “graphic novel” canon — that is, comics that non-comics readers have (however begrudgingly) deemed worthy of their time and interest — Sandman is far and away the longest. Persepolis and Maus constitute two volumes apiece, and Watchmen just the one, but Sandman spills into ten (or more, depending on how you count decades-later follow-ups like this one). However we diagnose that oddity — either as an unusually long, but no less novelistic “literary comic,” or as a more humble ongoing that was elevated to the pantheon of comics grownups aren’t afraid to read — I think the explanation is the same: the flexibility of Dream and his kingdom. Everybody dreams, affording Dream excuses to interact with every corner of the world, from kittens to serial killers, from William Shakespeare to the demons of Hell. And because of Dream’s role as a storyteller of sorts, the only guarantee in any issue was that it would contain a story (often wrapped up in a love letter to stories and storytelling). That is very much true of Sandman Universe 1, which spins its story off into four supporting series, but not before pausing to simply luxuriate in their worlds. Continue reading