by Spencer Irwin

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

One thing you can’t accuse Exiles of is a lack of imagination — or of decompressed storytelling, I suppose. The title flies through new ideas and worlds almost faster than readers can keep up with them. Sometimes I honestly wish it would just slow down and spend some time actually exploring the worlds it takes us to for more than a few pages, and thankfully, Exiles 3 does exactly that, spending over half its story in one scenario (a WWII-era battle with Peggy Carter’s Captain America), and ending with a legitimately shocking cliffhanger, one that finally isn’t the Time-Eater showing up yet again. I feel like this book is really starting to find its footing.
More importantly, though, no matter what era it travels to or how quickly things change, creators Saladin Ahmed and Javier Rodriguez always keep Exiles focused on what matters most: its characters. Continue reading →