Captain America: Steve Rogers 12

Alternating Currents: Captain America: Steve Rogers 12, Drew and Spencer

Today, Drew and Spencer are discussing Steve Rogers: Captain America 12, originally released February 22nd, 2017. As always, this article contains SPOILERS.

Drew: To say that Captain America: Steve Rogers 1 rocked the comics world would be a profound understatement. It caused an uproar unlike any I’ve seen in my time writing on comics, and it continues to be a point of controversy nine months later. It set the tone for a Captain America story unlike any we’ve seen before, built upon one huge, jaw-dropping twist. The downside of kicking off a series with a twist that large is that it’s hard to match. Writer Nick Spencer has struggled admirably in this regard — and may have actually topped himself in Civil War II: The Oath — but a twist that required the rewriting of reality as we know it is a nigh-unreachable bar. Case in point: this issue’s return of Elisa Sinclair. Continue reading

The Ultimates 2 4

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Today, Drew and Spencer are discussing The Ultimates 2 4, originally released February 15th, 2017. As always, this article contains SPOILERS.

Persuasion is achieved by the speaker’s personal character when the speech is so spoken as to make us think him credible. […]

Secondly, persuasion may come through the hearers, when the speech stirs their emotions. […]

Thirdly, persuasion is effected through the speech itself when we have proved a truth or an apparent truth by means of the persuasive arguments suitable to the case in question.

Aristotle, “Rhetoric”

Drew: I’ve never studied philosophy, or even public speaking, but even I’ve heard of Ethos, Pathos, and Logos, the three modes of persuasion Aristotle describes in the excerpts above. Obviously, “heard of” is a pretty far cry from understanding, but to my lay mind, Logos — the mode that relies on logic — is often held up as the purest form of persuasion, as it hinges on facts rather than our emotions or faith in whoever is making the argument. But, of course, it’s difficult to truly ignore the impact of Ethos and Pathos — we’re emotional, social beings — so it’s possible for something to feel like Logos when, in fact, it isn’t (a phenomenon we call “truthiness”). Moreover, dubious Logos may shore up its logicalness by being distractingly lacking in Ethos and Pathos (a phenomenon we might call “fuck your feelings”). This is all very messy, and is threatening to turn into an essay on political discourse, but I brought it up to address the appeals characters make to one another in Ultimates 2 4 — all modes are on display, including a “logical” argument built on such shaky ground that its arguer feels compelled to call itself “Logos.” Continue reading

Moonshine 5

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Today, Drew and Patrick are discussing Moonshine 5, originally released February 8th, 2017. As always, this article contains SPOILERS.

I’ll only do nudity if it’s important to the plot.

Actress, Traditional

Drew: I can’t remember when I first heard this sentiment, but I can guess with 100% certainty the gender of the person who said it. Actresses use this line to justify the choice to disrobe, but the fact that they need any kind of criteria speaks to how often they might be asked to do nude scenes that aren’t important to the plot. More importantly, I’ve never heard a male actor express anything similar to this, because male nudity is so rare — they don’t need a rule for deciding which nude roles to take because they’ll likely never be offered one in the first place. Curiously, because male nudity is so rare, it necessarily has more impact, making it feel more “important” than even the most “essential” female nudity — I can count the number of times I’ve seen male nudity in films on one hand, but I’m certain I’m remembering all of them. This may be a tellingly long-winded way of saying I want to talk about Lou Pirlo’s wang, but damnit, I think it’s important. Continue reading

Black Widow 11

Alternating Currents: Black Widow 11, Drew and Michael

Today, Drew and Michael are discussing Black Widow 10, originally released February 8th, 2017As always, this article contains SPOILERS.

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Mordor. The one place in Middle-earth we don’t want to see any closer, and the one place we’re trying to get to.

J.R.R. Tolkien, The Lord of the Rings: The Two Towers

Drew: As far as motivations go, “destroy evil ring” is about as straightforward as it gets. Obviously, there’s a great deal more to Tolkien than his MacGuffins, but I think one of the most elegant ways he complicates that motive is the simple fact that the ring has to be destroyed in Mt. Doom. In this way, each step of they journey brings the ring closer to destruction and closer to falling into Sauron’s grasp. The only thing that could up the tension any further is suggesting that the “secret” plan to destroy the ring is simply part of Sauron’s plan to draw it out. Are they defeating him, or are they doing his work for him? Nat finds herself in a similar situation in Black Widow 11, as she apparently delivers an equally devastating MacGuffin to Recluse. Continue reading

Karnak 6

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Today, Drew and Ryan D. are discussing Karnak 6, originally released February 1st, 2017. As always, this article contains SPOILERS.

Drew: I’ve cited tvtropes.org so often on this site that doing so might reasonably constitute its own trope. Indeed, I tend to use that site in the same way that writers use tropes: as a shorthand to lay the groundwork for more complex and original ideas. It’s not that tropes are bad, necessarily, but they certainly represent some amount of artifice in the story — recognizing those tropes necessarily pushes us out of the narrative. In the world of comics, tropes are almost obligatory, as characters and situations have to be introduced in 20-page installments. Those elements can be complicated later, but tropes become the basic currency for the broad strokes. This may seem like an odd way to open a discussion of Karnak 6, which is remarkably inoffensive on the tropes front, but I’d like to suggest that writer Warren Ellis has adopted an entirely different, less artificial currency to round out this six-issue arc: Karnak’s own cognitive biases. Continue reading

Teenage Mutant Ninja Turtles 66

Alternating Currents: Teenage Mutant Ninja Turtles 66, Drew and Taylor

Today, Drew and Taylor are discussing Teenage Mutant Ninja Turtles 66, originally released January 25th, 2017. As always, this article contains SPOILERS.

Drew: I’ve always been impressed at the way IDW’s Teenage Mutant Ninja Turtles manages to balance the “Teenage” elements against the more sensational “Mutant” and “Ninja” ones. There are obvious advantages to this approach — it lends depth to the Turtles’ characterizations and offers more variety to the kinds of stories they fit in to — but the more I think about it, the more I appreciate that the classic teen obsession with identity and labels are built into their collective monicker. That their title is so verbose has always been a source for humor, but it also plants the seeds for real tensions in their sense of identity — or, at least an emphasis on the adjectives and nouns they associate with that identity. Indeed, issue 66 focuses almost entirely on the identities of its cast, forcing them to ask both what those identities are, and what they might say about what they can or can’t do. Continue reading

Invincible Iron Man 3

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Today, Drew and Taylor are discussing Invincible Iron Man 3, originally released January 18th, 2017. As always, this article contains SPOILERS.

Drew: Brian Michael Bendis is a polarizing figure in comics. I know plenty of people who consider him to be one of the best writers working today, but I know just as many who find his writing to be aimless and self-indulgent. I tend to think that he’s a very good writer with some very bad habits — I think he writes charming dialogue, but tends to write too much of it, for example — but I had been impressed at how well Bendis had curbed those habits in Invincible Iron Man, keeping scenes tight and efficient, and staying very close to the perspective of his protagonist, Riri Williams. That last piece really played to Bendis’ strengths, keeping the focus on his charming and well-written lead, avoiding the kind of wandering perspective that so often bogs his narratives down. Unfortunately, issue 3 loses some of that momentum, opening with a corporate power play between characters Riri has never met. Continue reading

Kill Or Be Killed 5

kill-or-be-killed-5Today, Drew and Michael are discussing Kill Or Be Killed 5, originally released January 18th, 2017. As always, this article contains SPOILERS.

A bad workman always blames his tools.

Traditional

Drew: People don’t like to accept responsibility for their failures. If there’s anything else that can take the blame, it probably will. Of course, there’s always something that can take the blame — even absent tools, we can blame vague forces like “office politics” for holding us back. Indeed, when there are no more tangible forces to pin our failures on, we’ll will sooner make up concepts like fate than hold ourselves accountable. As with any tool blaming, that equation is flipped when things are going well — our successes aren’t the result of outside forces or inanimate objects, but our own effort and ingenuity. Taken to the extreme, that illusion can utterly disorient our ability to judge our own actions; if we can effectively do no wrong the very notion of “wrong” loses all meaning. This is the precipice Dylan finds himself on in Kill Or Be Killed 5, as he attempts to reconcile his actions with his own sense of morality. Continue reading

(p)review: Curse Words 1

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(p)reviews are a bit different from our usual coverage, as they discuss comics that haven’t come out yet. As such, we’ll avoid our usual spoilers — think of it as part preview, part review. Today, Drew and Patrick are discussing Curse Words 1, which will be released Wednesday, January 18th, 2017. If you’re looking for a Spoiler-y discussion, click here.

I’m outta balloons. Is a baggie all right?

-Lance, Pulp Fiction

Drew: Rules are fundamental to our understanding of any narrative. For most, the only “rules” we need to understand are those of the world we live in — physics, social norms, human nature — but other narratives take us out of this comfort zone. Pulp Fiction may seem like an odd choice to illustrate this point, but when I first saw the movie in high school, the world of recreational opiates was foreign enough to me that someone had to contextualize the line I included above, which explains why Mia Wallace later confuses heroin for cocaine. That heroin was normally packaged in balloons was an important rule, but not in the moment the concept is introduced — a kind of Chekhov’s baggie of heroin, if you will. As a story featuring magic, Curse Words promises to take us even further from the rules we know, but just like that line from Pulp Fiction, its first issue seems to lay some key groundwork for the rules that will govern the series. Continue reading

The Unbeatable Squirrel Girl 16

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Today, Drew and Taylor are discussing The Unbeatable Squirrel Girl 16, originally released January 11th, 2017. As always, this article contains SPOILERS.

Drew: Part of Marvel’s brand is using vague, subjectively defined adjectives in the titles of their comics. Words like “Amazing,” “Astonishing,” or “Totally Awesome” don’t hold any absolute value, so ultimately don’t really mean anything. “Unbeatable” is different. “Unbeatable” is absolute. What’s “Totally Awesome” today may not be tomorrow (and vice versa), but whether a thing can or cannot be beaten is timeless in its objectivity. In this way, Squirrel Girl’s defining quality stretches across time, meaning we’ll always be able to recognize her, whether we’re looking into the past or the future. That idea is at the heart of Unbeatable Squirrel Girl 16, an anniversary issue that reminds us that, whatever life throws at Doreen Green, she can always beat it. Continue reading