Loving the Dimension You’re With in Oblivion Song 3

by Drew Baumgartner

Oblivion Song 3

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Hey, can you get Stockholm syndrome for a place? For a set of circumstances? When generalized in this way, Stockholm syndrome seems less like a pathology and more like a testament to human resilience. We can come to love whatever hand life deals us, even when we initially wanted something completely different. Maybe that’s a coping mechanism to keep us from dwelling on what could have been, but it’s potent, either way. Anywhere you look, from crumbling cities to evacuated war zones, you’ll find people who refuse to leave because this is their home. Or, more precisely, this is their life — they can’t just chuck it all away for something they might have preferred a decade ago. It’s not an attitude that makes a whole lot of sense from the outside looking in, but that may be exactly what the remaining survivors in Oblivion are feeling. Continue reading

A Journey Through Color in Isola 2

By Spencer Irwin

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Using color to differentiate settings and characters is not new — even television shows such as Heroes or The Defenders have done it — but I’m still amazed by how well Isola uses the technique. It helps that Msassyk’s colors (combined with Karl Kerschl’s crisp, animation-worthy artwork) are so jaw-droppingly gorgeous — they’d take readers on an immersive journey by that merit alone — yet Msassyk takes things to the next level by constantly varying palettes throughout the issue, shifting his color schemes to indicate new locations, introduce new characters (or bring back old ones), and even just show the passing of time. By the end of the issue things look completely different from the outset, making readers feel like they’ve truly taken a journey with Rook and Olwyn, truly spent a night making their way through this lush fantasy world with them. Continue reading

How Not to Communicate in Runaways 9

By Spencer Irwin

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Miscommunication has always been a major threat in superhero comics: after all, one of the most famous tropes of the medium is the idea of pitting heroes against each other simply because they didn’t take the time to talk and explain themselves first. Of course, the Runaways have never really been superheroes, so the miscommunication that plagues their team is a more subdued, realistic one. Don’t let that fool you, though: it’s easily the greatest threat the team faces right now. Continue reading

The Timelines Dissociate in Eternity Girl 3

By Drew Baumgartner

Eternity Girl 3

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Spoiler alert for season one of Westworld, but I’m now deeply suspicions of non-explicit linearity in sci-fi. Fiction has long featured flashbacks and achronological storytelling, but usually by being up-front about when and where those things are happening. Westworld reminded us that stories don’t have to be transparent about when things are happening in relation to one another, and with characters that are impervious to age, we might make bad assumptions (or be intentionally misled). It’s unclear to me how much this applies to Eternity Girl, but that’s exactly why I’m so wary of jumping to any conclusions. Continue reading

Defeat and Retaliation in Analog 2

by Patrick Ehlers

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

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Normal Person + Anonymity + Audience = Total Fuckwad

Penny Arcade, 2004

Back in 2004, the Penny Arcade guys were disgusted by the behavior of some people playing Unreal Tournament online, leading to them publishing the strip referenced above. Fourteen years later, and we know better than to ever be shocked by a faceless teenager hiding behind the gamertag “6ftcock” using hate speech in PU:BG. Vile behavior begets other vile behavior, and as long as the bullies never have to meet their victims, that fuckwadery is as make-believe as the game they’re playing. At least, that’s what John Gabriel’s Greater Internet Fuckwad Theory postulates. But what if those hateful impulses, those destructive anti-social tendencies are just part of who we are, with or without the internet? Gerry Duggan and David O’Sullivan’s Analog 2 dutifully moves the series’ plot mechanics forward, while continuing to mine this thematically rich vein. Continue reading

“What Ifs” in Peter Parker: the Spectacular Spider-Man 304

by Taylor Anderson

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

One of my favorite episodes of Star Trek: the Next Generation involves Worf and parallel dimensions. In it, Worf is returning to the Enterprise from a Bat’leth tournament and through a bizarre set of circumstances finds himself transporting to different versions of his universe. In one, he’s married to Deanna Troi. In another he goes from placing first in the Bat’leth tournament to ninth. In yet another, he’s responsible for the inadvertent death of Goerdi La Forge. It’s a fun episode because it sets familiar characters and settings against an unfamiliar backdrop. This “what if” is a favorite of every Star Trek show and the same goes for comics. That being the case, you think I would be tired of the conceit, but the very opposite is true — I love it.

Continue reading

The Hard Truth of Batman: White Knight 8

by Michael DeLaney

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

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Sean Murphy debuted Batman: White Knight with a simple twist: what if The Joker went good and made Batman the villain? Throughout the subsequent seven issues, Murphy added unique layers to both The Joker, Harley Quinn and Gotham City as a whole. Batman: White Knight 8 closes out the series by bringing the attention back to The Caped Crusader himself. Continue reading

Luck vs. Skill in Domino 2

by Drew Baumgartner

Domino 2

This article containers SPOILERS. If you have not read the issue yet, proceed at your own risk!

Is privilege just luck that we don’t recognize as luck? The failure to recognize the benefits afforded by our race, gender, class, nationality, or any other number of inborn factors in our lives? That is, a privileged person is a lucky person, but specifically one that misattributes their luck as merit or skill. This helps protect Domino from coming off as too privileged — she absolutely recognizes how lucky she is — though Gail Simone and David Baladeón take pains to make it clear that she’s not that lucky, and that much of her success is ultimately attributable to her skills, too. Continue reading

The Impact of One Charismatic Figure in Darth Vader 16

by Patrick Ehlers

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

It’s sort of astonishing the impact a single person can have on the course of history. The whole of Star Wars is based on this — the galaxy is shaped by one dude’s unquenchable rage. But that’s clearly the negative side of the equation, right? In the movies, anger-monsters like Darth Vader and Kylo Ren are bested by charismatic onscreen personalities. Han Solo is charming because Harison Ford is. Leia is a compelling figure because Carrie Fisher is. In Darth Vader 16, writer Charles Soule and artist Giuseppe Camuncoli show where that power of personality can come from. Continue reading

The Unbeatable Squirrel Girl 32: Discussion

by Taylor Anderson and Michael DeLaney

Unbeatable Squirrel Girl 32

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Taylor: Usually when I go to work, I wear contact lenses instead of glasses. Generally, that’s a decision I make based on comfort, or more accurately, on how late I wake up that morning. This being so, people at work don’t see me in my glasses that often and frequently express surprise that I’m bespectacled. My students think it’s hilarious to lovingly (I think) mock me by calling me “Professor Anderson” in their best nerd voice when they see my Clark Kent look. This just shows that superficial changes to one’s appearance often lead to you being seen differently, and the same can be said of comics. Being a visual medium, how things look matters. And when that look changes, it’s a total gambit as to whether it works or not. Continue reading