Green Arrow 34

green arrow 34

Today, Spencer and Patrick are discussing Green Arrow 34, originally released August 6th, 2014.

Spencer: Eighteen months ago, Jeff Lemire and Andrea Sorrentino began their run on Green Arrow, which had been a meandering, mediocre title ever since the New 52 relaunch. Lemire and Sorrentino arrived with a distinct style and a strong, specific vision, quickly transforming the title into one worth paying attention to. Now — with the exception of next month’s Futures End tie-in — their run has drawn to a close, and more than ever it’s apparent how much effort the creative team has put into rehabilitating Green Arrow. Issue 34 gives the conflict between Ollie and Richard Dragon a happy ending, but it also lays bare Lemire and Sorrentino’s strategy for creating a compelling superhero comic. Continue reading

Green Arrow 33

green arrow 33Today, Spencer and Shelby are discussing Green Arrow 33, originally released July 2nd, 2014.

Spencer: Despite being the title character, throughout Jeff Lemire and Andrea Sorrentino’s run on Green Arrow Oliver Queen has largely been a pawn, pushed back and forth by businessmen, various factions of the mysterious Outsiders, and even members of his own family (or sometimes all three!), all trying to use him for their own means. After declaring his independence from the Outsiders, though, Oliver Queen has moved to the front-and-center of his book — as Richard Dragon says, they’re both kings now. There’s still a massive focus on the supporting cast, of course, but now Lemire is using the supporting cast to teach us more about Ollie. I don’t necessarily understand every revelation, but it’s still a refreshing change of pace. Continue reading

Green Arrow 30

 

green arrow 30Today, Shelby and Drew are discussing Green Arrow 30, originally released April 2nd, 2014.

Shelby: Because I like to stay on top of pop culture trends, I recently discovered the TV series Legend of the Seeker. It’s a pretty straight-forward magic-based fantasy, based on Terry Goodkind’s series The Sword of Truth. You know, right up my alley. Anyway, there are two groups of magical women in this universe: Confessors and Mord-Sith. The Confessors’ power is based on love and truth; they can see when someone is lying, and as a last resort force them to tell the truth by causing people to fall desperately in love with them. The Mord-Sith, however, get their power from hate; all love, kindness, and compassion is burned out of them from youth until all they know is how to cause pain and hatred. While neither situation is ideal, it’s made clear that the love for a Confessor can elicit positive change in a person, whereas “training” from a Mord-Sith can only breed more hate. So, what do you get when someone is motivated by both love AND hate? By quiet dignity and unbelievable cruelty? Maybe we should ask Green Arrow.

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Green Arrow 27

green arrow 27

Today, Patrick and Shelby are discussing Green Arrow 27, originally released January 8th, 2014.

Patrick: The mystery is an amazingly compelling form of storytelling. It’s also pretty straightforward: there’s a piece of information we don’t have and the author assures us that the reward of experiencing the story will be having the mystery solved before our very eyes. But there’s one big drawback, principally that the subject of a mystery takes places in the past. Sure, a detective might stop a killer from killing a second time, but they’re working to figure out a thing that already happened. The mysteries of the Green Arrow universe are vast, but even the most stunning revelations play out in the past. That might leave us with an interesting present, but it’s hard not to feel like we’re a little late to the party. Continue reading

Green Arrow 25

green arrow 25Today, Spencer and Shelby are discussing Green Arrow 25, originally released November 6th, 2013.

Spencer: Much like Wonder Woman or Batwoman, Jeff Lemire’s run on Green Arrow has been steadily building its own mythology that feels completely removed from anything else going on in the DC Universe. Despite that, Lemire’s still managed to make Ollie’s connections to the Justice League of America and Roy Harper work within the context of his larger saga, but he isn’t so fortunate with this month’s Zero Year story. The tie-in feels pointless, and it’s only the new character of John Diggle that anchors things to the book’s ongoing plot at all. Continue reading

Green Arrow 23

Alternating Currents: Green Arrow 23, Drew and Mikyzptlk

Today, Drew and Mikyzptlk are discussing Green Arrow 23, originally released August 7th, 2013.

Drew:  Last month, Count Vertigo articulated exactly why he’s such a perfect match for Green Arrow — Ollie needs to aim, while Vertigo stymies perception of space and motion. Ollie’s life has been such a mess recently, it’s easy to forget that archery is inherently very ordered. Even the quickest shot requires some pre-planning, some careful thought. In this way, the relationship between Green Arrow and Count Vertigo is one between order and chaos, a theme writer Jeff Lemire blows up in issue 23, as just about everyone has their plans upended. Continue reading

Green Arrow 22

green arrow 22

Today, Shelby and Patrick are discussing Green Arrow 22, originally released July 3rd, 2013.

Shelby:  Last night I was hanging out with friend and fellow writer Taylor; we’re going to the steampunk weekend at the Bristol Renaissance Faire, and we needed to spend some time crafting toy guns into steampunk weaponry. After adding some gears and coils to the rubber band shooter he’s going to use, Taylor started to play around with some copper wire, but ultimately decided to keep it simple with what he already had. It’s easy to give in to the temptation to add more stuff to a craft project because you can, but it’s important to know when something is finished, to keep things simple instead of cluttering your project with unnecessary extras. Jeff Lemire is the king of keeping things simple; his books may not have a lot going on, story-wise, but he definitely knows how to use simplicity to let a book shine.

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Justice League of America 4

JLA 4

Today, Spencer and Shelby are discussing Justice League of America 4, originally released May 29th, 2013.

Spencer: I’ll be honest: from the very start, Justice League of America has seemed more concerned with putting pieces in place for the upcoming “Trinity War” than it has with telling a compelling story. Unfortunately, for a story so focused on getting its players from Point A to Point B, the way writer Geoff Johns does so strains credibility. He makes several attempts to keep this issue engaging, but its biggest failing is simply that the heroes come across as really, really dumb.

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Red Hood and the Outlaws 20

Red Hood 20 redux

Today, Spencer and Drew are discussing Red Hood and the Outlaws 20, originally released May 15th, 2013.

Spencer: Our past can be a burden, but it can also be a gift, and while some things are out of our control, most of what determines how we view our past is how we learn from our mistakes, live with our regrets, and learn to forge on. For Red Hood, Arsenal, and Starfire, their past falls into both camps; a shared history of tragedy is what initially drew these three together and cemented their friendship, but their own inability to reconcile their pasts and find a way to deal might just end up driving the Outlaws apart instead.

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Green Arrow 20

green arrow 20

Today, Spencer and Shelby are discussing Green Arrow 20, originally released May 1st, 2013.

Spencer: They say a hero is only as interesting at the villains he fights. That’s true, but I’m going to take that theory one step further: A hero is only as interesting as the world he lives in. World building is often overlooked, but Green Arrow writer Jeff Lemire clearly understands its importance, and he’s worked overtime to provide Oliver Queen’s world with a tangible sense of history. Magus only knows how that past will come to shape Ollie’s future.

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