Author Archives: Drew
Infinity 5
Today, Drew and Patrick are discussing Infinity 5, originally released October 30th, 2013. This issue is part of the Infinity crossover event. Click here for complete Infinity coverage.
Drew: The ubiquity of three-act structures often makes the form of a story predictable. We know what’s supposed to happen in a second act — even if we don’t know the specifics of a given story — but what happens when a narrative breaks that structure? Infinity takes the form of a six-part miniseries, with primary crossovers into ten other issues. To further complicate things, the series has long followed an A/B structure as the avengers face two very different threats in very different locations, and the event itself could be described as the third (or second and third) act(s) of narratives started in Avengers and New Avengers. What do we expect of the fifth issue of Infinity (itself the twelfth issue of the event)? What it supposed to happen? Unfortunately, writer Jonathan Hickman doesn’t offer a particularly compelling answer in the issue itself. Continue reading
Weekly Round-Up: Comics Released 10/23/13
Look, there are a lot of comics out there. Too many. We can never hope to have in-depth conversations about all of them. But, we sure can round up some of the more noteworthy titles we didn’t get around to from the week. Today, Drew and Patrick discuss Nova 9, Rocketeer/The Spirit: Pulp Friction 2, Indestructible Hulk 14, Justice League Dark 24, Red Lanterns 24, Talon 10, Velvet 1, and Unwritten 54.
Drew: With neither an Infinity nor Avengers title out this week, things were pretty light on the Infinity front. Thunderbolts 17 revealed that its current arc may be more linked to the events of Infinity than we initially suspected, but Nova 9 find Sam very much still on the periphery of the event. Continue reading
All-Star Western 24
Today, Drew and Taylor are discussing All-Star Western 24, originally released October 23rd, 2013.
Drew: The lone wolf has always been an alluring figure. Every continent has their tales of solitary, wandering soldiers — most often period stories (knights, ronin, cowboys) — but comics have always featured that notion pulled into the modern day. All-Star Western has always been about playing with that line, often in reverse, pushing our expectations of superheroes back to the old west, but the current arc makes that relationship explicit, pulling Hex into the modern day DC Universe. Surprisingly, he fits in quite well. Continue reading
The Flash 24
Today, Drew and Scott are discussing The Flash 24, originally released October 23rd, 2013.
Drew: Endings are hard. Part of it is simply that people tend to struggle with goodbyes — we hate to let a good thing go — and part of it is that they’re inherently unnatural. Short of every character dying, there’s always more story that could be told (not to be confused with the story that should be told). Attempting to “end” a run in a serialized setting is doubly tricky, as a creator’s desire to wrap things up neatly is at odds with the fact that the story isn’t actually ending. Technically, Flash 24 isn’t Francis Manapul and Brian Buccellato’s final issue on the series (their “last” issue is 25, and Buccellato is actually coming back for three more with Rogues Rebellion artist Patrick Zircher), but it features such a clean, unlabored assertion of their thesis, concluding their run while pointing the way forward for the series, it works beautifully as a farewell. Continue reading
Chat Cave: “Nerd Culture”
On the opening night of the NYCC, Janeane Garofalo posited “discerning taste” as the defining characteristic of nerddom, but is that all? Events at cons range in focus from comics to videogames to film and TV, but fine art connoisseurs and jazz aficionados — in spite of having inarguably discerning tastes — aren’t catered to at all. So what is it that makes certain types of art nerdy? Is it the content? The medium? The fans? Welcome to the Chat Cave.
Drew: Ugh. I’ve often bristled at the “nerd” label — not because I think it means anything bad, but because I don’t really think it means much of anything. What could a word that can be applied both to someone who enjoys God of War and to someone who enjoys My Little Pony possibly be describing? It’s situation-specific ad absurdum. Still, it’s hard to deny some kind of innate sense of what is nerdy: Futurama? You bet. Matlock? Not so much. Continue reading
Forever Evil: Rogues Rebellion 1
Today, Drew and guest writer John Crowley are discussing Forever Evil: Rogues Rebellion 1, originally released October 16th, 2013.
Drew: We’re reminded over and over again that it isn’t the powers that make superheroes heroes. Anytime a newly powered teenager or well-meaning techno-geek runs into the established heroes, they’re given a speech about the great responsibility that comes with their powers. But what about the other side of the coin? What makes a supervillain a villain? The Rogues have always been a little less villainous than, say, Batman’s baddies, but their thievery has always put them on the wrong side of the law. The Crime Syndicate’s arrival has shifted the moral landscape significantly, placing the rogues firmly on the side of angels, as Rogues Rebillion 1 finds them protecting the Gem Cities — much like Flash would if he were there. Continue reading
Batwoman 24
Today, Drew and Shelby are discussing Batwoman 24, originally released October 16th, 2013.
Drew: When evaluating a work of art, I tend to ignore the artist — I’m far too focused on what the art means to me to care about what it means to anyone else, even if that anyone happens to be the one who made it. I think it helps me stay focused on the work in question — it’s all to easy to excuse bad art from an artist you like, or dismiss good art from an artist you hate — and focus on the meaning of a work of art. Occasionally, though, the artist (or the context into which the art was released) dominate the work’s meaning. Van Gogh paintings are presented as springboards for discussions of madness, and Beethoven symphonies simply cannot be performed without someone mentioning deafness. The real-world drama surrounding the release of Batwoman 24 are not nearly so biological, but in many ways, that only makes the issue a more frustrating read.
The Private Eye 4
Today, Drew and Patrick are discussing The Private Eye 4, originally released October 8th, 2013.
…it’s not who you are underneath, it’s what you do that defines you.
Rachel Dawes, Batman Begins
Drew: As a child of the 90s, assured at every moment that it’s what’s inside that counts, the above sentiment confused me when I first heard it. The obvious difference is that, while after-school specials were focused on appearances and prejudice, Batman Begins is trading in ideologies. That is, the best of intentions don’t amount to a whole lot if you don’t act on them. Feeling guilty for being a jerk doesn’t actually excuse jerky behavior. Unfortunately, the practicalities of life force us into hypocrisy, as we cling to moral ideologies that we can’t actually measure up to. Think about how much you read compared to how much you want to read (or worse yet, how much you think you should), or how often you exercise, or call home, or see your friends. We want to be “better,” more ideological people than we are, and only occasionally do we put on a Batsuit to right those wrongs. Private Eye 4 finds DeGuerre reaching one of those ideological breaking points, only his goals aren’t nearly so noble. Continue reading
ComicConPunch: NYCC Day Four
Love them or hate them, conventions have become the industry standard for fan-engagement and giant announcements. Of course, very few fans can make it to any one con. Fortunately, Retcon Punch is there when you can’t be with our exclusive con coverage, ComicConPunch.
Drew: Day four saw Patrick off to LA, leaving me to my own devices. First up on the agenda was the Scott Snyder and Greg Capullo signing, which was obviously quite popular. I had a decent enough place in line to get into Artists’ Alley (where the signing was being held), but was too proud to run to the signing booth when they finally opened the doors (but not too proud to walk quickly). Unfortunately, no other fan seemed to share that pride, forcing us all the embarrassment of being filmed and snickered at by the other creators sitting at their booths. Continue reading




