Happy Thanksgiving!

All of us here at Retcon Punch wanted to wish everyone a heartfelt happy Thanksgiving. Comic fans have so much to be thankful for this year, and we feel especially lucky to have such engaged, intelligent readers and commenters, so thanks for being so great, everybody! Cheers!

Because Power Girl was there, nobody felt comfortable asking for breast meat

Phantom Stranger 2

Today, Shelby and Taylor are discussing Phantom Stranger 2, originally released November 14th, 2012.

Shelby: To me, the Phantom Stranger is a very old-fashioned kind of “hero.” There’s virtually no way to make the hard-boiled, fedora-wearing, mysterious man in the shadows seem like anything but old-fashioned. With his current origin as (probably) Judas Iscariot, he fits into that nebulous, religious category with The Spectre (of God’s Vengeance, for those of you keeping score). Unsurprisingly, he’s in here too; also not surprising, he’s an old-fashioned, hard-boiled detective. So, when Dan DiDio includes these characters with far more contemporary references, like kiddie soccer games and Star Wars quotes, it doesn’t fail so much as it just feels disingenuous.

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Saga 7

Today, Patrick and Shelby are discussing Saga 7, originally released November 14th, 2012.

Patrick: Parents! Amirite? You spend your whole life trying to strike out a path for yourself, establishing your own values and building your own relationships, but parents can always re-enter your world totally ruin everything. They mean well, and they’re not even bad people, but the disconnect between the present and the past is never so pronounced as when someone’s parents are in town. Saga 7 spends a little time getting to know Marko’s parents, both as they were in Marko’s childhood on Wreath and now, when confronted with his half-bred daughter. As the holidays approach, this is an anxiety with which we can all readily identify. Lucky for most of us, that parental baggage doesn’t come with centuries worth of pointless warfare as a side dish.
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Teenage Mutant Ninja Turtles Microseries 8: Fugitoid

Today, Drew and Patrick are discussing Teenage Mutant Ninja Turtles Microseries 8: Fugitoid, originally released September 5th, 2012. 

Drew: Creating compelling characters is hard. Simply conceiving of multi-dimensional, realistic, sympathetic characters is hard enough — driving many writers to make extensive biographical sketches before even attempting to include them in a story — but it’s even more complicated when you want to integrate those characters and their unique motives and traits into your world. For most narratives, the basics of characterization can be handled up-front, as the major players are introduced, but for ongoing serial narratives, introducing new characters often requires clunky exposition that slows the momentum of the story. With the Teenage Mutant Ninja Turtles microseries, Editor Bobby Curnow and crew have realized a clever work-around, offering a space to explore the motives of the characters without taking time away from the propulsive narrative going on in the main series. It’s a brilliant idea, and Fugitoid is an excellent proof-of-concept. Continue reading

Green Lantern Corps 14

Today, Shelby and Drew are discussing the Green Lantern Corps 14, originally released October 10th, 2012. This issue is part of the Rise of the Third Army crossover event. Click here for complete Third Army coverage. 

Shelby:  Big crossover events are fun. We like to see various creative teams working together on one story, and large-scale epic stories are an exciting change of pace. A major downside of an epic crossover, however, is having to get your characters to where they need to be. This shuffling of players is necessary, and can be handled in a way that’s still interesting and engaging. Peter Tomasi has got players moving into place and even gives us some major plot pieces in the process, but the end result still falls a little flat.  Continue reading

Superboy 14

Today, Drew and Mikyzptlk are discussing Superboy 14, originally released November 14, 2012. This issue is part of the H’el on Earth crossover event. Click here for complete H’el on Earth coverage.

Drew: We read a lot of comics at Retcon Punch. One of the best thing about reading so many comics (besides, you know, reading so many comics) is that when we do pick up the odd issue of a title we’re not reading — usually for a crossover event — we still kind of know what’s going on. We may not get every reference to what has happened before, but because we’ve seen glimpses of, say, the Red Lanterns in Green Lantern: New Guardians, we kind of know what’s going on with them when we pick up Red Lanterns 13. This works well enough for stories set in Gotham or Oa, where our coverage of related titles is relatively robust, but it breaks down if crossovers are happening in our blind spots. The Superman and Young Justice groups happen to both be blind-spots for me, which makes jumping into a title like Superboy at issue 14 a particularly disorienting experience. Continue reading

Frankenstein: Agent of S.H.A.D.E 14

Today, Patrick and Scott are discussing Frankenstein: Agent of S.H.A.D.E 14, originally released October 10th, 2012. This issue is part of the RotWorld crossover event. Click here for complete RotWorld coverage. 

Patrick: 2003 was supposed to be the year that the Matrix series ruled the world. To follow-up their genre defining 1999 masterpiece, the Wachoskis planned an all-out media blitzkrieg. Over the course of six months, they released two enormous science-fiction action movies, a set of animated shorts that tied directly into those movies and a AAA video game whose narrative wove throughout the movies and the shorts. Naturally, the movies were the flagships of this Matrix armada, so when they weren’t very good, the whole fleet sank. But I played the everloving shit out of that Enter the Matrix video game. It worked because Enter the Matrix had to embrace conventions of a video game directly, instead of stylishly dancing around them (as the films did). It might have seemed strange when Morpheus would tell you to collect three keys to access the next level, but there’s something refreshing about that objective-based narrative — especially considering that the terms of victory in the Matrix movies were becoming ever more grim and convoluted. Frankenstein is the Enter the Matrix of Rotworld: what it lacks in subtlety, it makes up for in clarity of objective.

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Team 7 2

Alternating Currents: Team 7 2, Taylor and Patrick

Today, Taylor and Patrick are discussing Team 7 2, originally released November 14th, 2012.

Taylor: Teams are in. Everywhere we look in today’s society, teamwork is emphasized as being one of the most important skills to develop. When you apply for a job, employers want to know how well you work with others and what your contribution to the team will be. Sports stars are lauded for the ability to swallow their ego and function as a member of a team that functions as one unit. And speaking of teams, we can’t ignore the recent Avengers movie which was one of biggest team love-fests to ever grace the silver screen. Hell, even Batman, the quintessential solitary dark night, learned to work on a team in Christopher Nolan’s latest film. Indeed, it seems that the way of the lone wolf — your Clint Eastwoods and wandering Ronin — is a thing of the past. Given this favorable disposition towards the idea of teamwork, it seems like DC’s Team 7 would be an instant hit. But as the second issue demonstrates both in its plot and it its execution, sometimes getting a team to work together effectively is harder than it would first appear.

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Suicide Squad 14

Today, Mikyzptlk and Shelby are discussing Suicide Squad 14 originally released November 14th, 2012. This issue is part of the Death of the Family crossover event. Click here for complete DotF coverage.

Mikyzptlk: Suicide Squad is FAR from one of my favorite books. While I don’t think it’s the worst on DC’s shelves these days, it definitely falls in the “needs improvement” category. I consider this a real shame too considering that two of DC’s more popular female characters, Harley Quinn and Amanda Waller, are the main protagonists (along with Deadshot, who is both dead and shot at this point).  Continue reading

Batman 14

Alternating Currents: Batman 14, Drew and Michael DFToday, Drew and Michael are discussing Batman 14 originally released November 14th, 2012. This issue is part of the Death of the Family crossover event. Click here for complete DotF coverage.

Drew: Batman and the Joker are timeless. That is, they shift and adjust to the times. It gives them longevity, but it also makes pinning down the true nature of their conflict difficult. The Joker has been everything from a harmless prankster to a genociding psychopath, and Batman can range from avenging creature of the night to kid-friendly crime-stopper, so the fundamental nature of their relationship must lie deeper than superficial proclamations about color scheme, or even “seriousness.” The Dark Knight tilted at the deeper levels, but left them as overtones to the physical conflict. In Batman 14, Scott Snyder takes that subtext and makes it the text, delivering a surprising rumination on the nature of both detective stories and humor in general. Continue reading