Swamp Thing 21

swamp thing 21

Today, Scott and Drew are discussing Swamp Thing 21, originally released June 5th, 2013.

Scott: Most Superheroes are afforded the luxury, and often the burden, of maintaining a semblance of normal human life — an alter ego. Swamp Thing is not. Alec Holland is Swamp Thing all the time — he doesn’t have a day job. In that sense, Swamp Thing isn’t about a man keeping his two identities distinct, but a man forced to allow his two identities to merge. Because of this, his character is constantly evolving, transitioning from something familiar to something unknown. He has spent his entire life as Alec Holland, but there’s an entire history of the Green that he knows very little about. In Swamp Thing 21, Charles Soule makes it clear that he is more interested in exploring the unknown. Continue reading

Green Lantern 21

Alternating Currents: Green Lantern 21, Drew and PatrickToday, Drew and Patrick are discussing Green Lantern 21, originally released June 5th, 2013.

Drew: When M*A*S*H ended its 11-season run in 1983, it was one of the most beloved series on television. Its series finale, “Goodbye, Farewell, and Amen,” a movie-length victory lap, was more widely watched than that year’s Super Bowl — or any Super Bowl before or for twenty-seven years afterwards. Like I said, beloved. We don’t yet have sales numbers on Green Lantern 20, and while I doubt it will post Super Bowl-beating numbers (even by comic book standards), the similarities are striking: it was an extra-large conclusion to a beloved, nearly decade-long run. Point is, it was going to be a tough act to follow, yet Robert Venditti (who readers might recognize from his work on Valiant’s X-O Manowar) handles the transition with surprising grace, staying true to the spirit of Green Lantern while adding something unexpected to the mix: the spirit of the New 52. Continue reading

Age of Ultron 9

age of ultron 9 AU

Today, Taylor are Patrick are discussing Age of Ultron 9, originally released June 5th, 2013. This issue is part of the Age of Ultron crossover event. Click here for complete AU coverage.

ultron-div

Taylor: What is time? This is perhaps one of the most fundamental questions to human existence, and as such, it has been discussed by mankind since time immemorial.  While philosophers and physicists debate about what exactly time is (it’s a question that still rages today), science fiction and pop culture have popularized the question by using it in a countless number of plots and stories. So none of us should be surprised that a comic book entitled the Age of Ultron (my emphasis) would come to center its plot on time travel and its consequences. Indeed, with time travel we have seen a proliferation of ages in this event increase exponentially, the consequence of which has been the raising of an eyebrow both for better and for worse. Yet while the plot of Ultron isn’t always all that original, issue nine raises the question of what exactly time is and what the consequences of traveling through it could be.

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Aquaman 20

aquaman 20

Today, Shelby and Mikyzptlk are discussing Aquaman 20, originally released May 29th, 2013.

Shelby: An interlude is a mini bit of music, inserted in the middle of a larger musical composition. Like an intermission, except you don’t get to go to the lobby to stretch your legs and stand in the bathroom line for 15 minutes. If we’re talking a theatrical interlude, it’s a little play squished between acts of a bigger play; why we wouldn’t just keep watching the regular play, I couldn’t tell you. I may not see the necessity of an interlude as a member of the audience, but sometimes the entertainers just need a 15 minute breather, and I guess providing some sort of filler entertainment is considerate. But if you’re going to stop the action for something completely different that isn’t especially good, don’t be surprised if I walk out before the second act.
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Captain America 7

captain america 7

Today, Patrick and Shelby are discussing Captain America 7, originally released May 29th, 2013.

Patrick: This whole arc in Captain America  has been centered on one very bizarre story: Steve Rogers, trapped in Dimension Z, tries to make a life for himself with his adopted son, Ian. This is a comic book, so we didn’t spend much time watching Rogers change diapers or deciding what religion to raise his child or anything like that – most of those development moments were waved away with an issue-opening title card that read “Eleven Years Later,” way back in issue 4.We’re left to imagine that emotional groundwork, and hopefully our imaginations are pretty good, because Steve Rogers’ long odds (which grow longer by the issue) will net a pretty poor payoff if we can’t find a reason to care about Cap’s relationship with this kid. Continue reading

Justice League Dark 20

Alternating Currents: Justice League Dark 20, Drew and Taylor

Today, Drew and Taylor are discussing Justice League Dark 20, originally released May 29th, 2013. 

Drew: Comic books love team-ups, to the point that we rarely question their utility. Whether it’s random circumstance or a specific goal that brings the team together, once the team is formed, we kind of take it for granted that they will stick together. Who cares if Ocean’s 12 requires a ballistics expert (or whatever it is that Brad Pitt’s character does)? The team is the team — don’t question it. Unless, of course, you’re Jeff Lemire and Ray Fawkes, who devote Justice League Dark 20 to examining the utility of each team-up, from the random cameos to the team’s core members. The result is a fresh, surprisingly compelling argument for the team’s existence. Continue reading

New Avengers 6

new avengers 6

Today, Patrick and Drew are discussing New Avengers 6, originally released May 29th, 2013. 

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Patrick: My favorite game in the Resident Evil series is the 2002 Game Cube remake of the original. There were a lot of ways that it improved on the quality of the first game, while finding inventive new ways to escalate that feeling that everything could fall apart at a moment’s notice. The most startling addition to the game was that any zombie that hadn’t been properly decapitated (or burned) could re-rise from the dead and attack you as some kind of super-zombie. The in-game written materials speak of this in vagaries, but you’re largely left to discover this new gameplay mechanic by experiencing it first hand — usually while screaming that you hadn’t saved in over an hour. But that moment when you’re walking through a room you cleared out 20 minutes earlier and you’re set upon by an enemy you can’t easily defeat is one of the most effective expressions of horror in video games. Just when the Illuminati seem to have figured out how to defend themselves against a collision of parallel Earths, the threat is immediately revealed to be well beyond what any of them understand, so why do they all look so relieved?

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Fantastic Four 8

Alternating Currents: Fantastic Four 8, Drew and PatrickToday, Drew and Patrick are discussing Fantastic Four 8, originally released May 22nd, 2013.

Drew: I love mysteries. Not just detective stories — I love even the smallest mysteries that happen in a narrative. Who is that? What is their relationship to the other characters? I find it satisfying when those little mysteries resolve. My girlfriend, on the other hand, has what could be fairly described as anxiety over those little mysteries — she’s always convinced she’s somehow missed the explanation for what’s going on. I think, when you get down to it, the difference is a matter of faith in the storytelling — it’s unclear because it’s supposed to be unclear. That faith flies out the window when you’re jumping into the middle of a decades-long serialized universe, where I very legitimately might have missed the explanation for what’s going on, giving me the very same anxiety I usually tease my girlfriend over. Usually, conscientious editors keep the memories of those titles fairly myopic, providing notes for anything that took place over a few issues ago, but Fantastic Four has been so historically minded as to shake my faith in Matt Fraction to explain everything to me. Continue reading

Justice League of America 4

JLA 4

Today, Spencer and Shelby are discussing Justice League of America 4, originally released May 29th, 2013.

Spencer: I’ll be honest: from the very start, Justice League of America has seemed more concerned with putting pieces in place for the upcoming “Trinity War” than it has with telling a compelling story. Unfortunately, for a story so focused on getting its players from Point A to Point B, the way writer Geoff Johns does so strains credibility. He makes several attempts to keep this issue engaging, but its biggest failing is simply that the heroes come across as really, really dumb.

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A + X 8

a+x 8

Today, Scott and Mikyzptlk are discussing A + X 8, originally released May 22nd, 2013.

Scott: Some would describe A + X as “fluff”, but that’s not entirely fair. These ten-page stories featuring one Avenger and one X-Man teaming up have no choice but to get to the very root of what the characters are all about. It’s fun for comic nerds because it shows how these characters, who wouldn’t normally be paired together, are able to compliment each other. It’s also great for new readers, looking for a quick way to familiarize themselves with several characters and decide whether they want to pick up their titles. Sure, A + X is just for fun and has no bearing on any other stories, but it provides a surprisingly good summary of Marvel’s characters.

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