Justice League of America 6

JLA 6 trinity

Today, Patrick and Spencer are discussing Justice League of America 6 originally released July 17th, 2013. This issue is part of the Trinity War crossover event. Click here for our complete Trinity War coverage.

trinity war divPatrick: Did any of you guys ever play Warhammer? If you’re not familiar with it, it’s a table top war game where you assemble an army from your race of choice and battle against your friends’ armies. It’s the least pick-up-and-play game you could ever imagine – understanding the basic rules means reading a 100+ page manual, and keeping a cheat sheet with charts and tables with you at all times. And then there’s understanding your own army, for which you need yet other book completely dedicated to that race. Then you need the little metal figures to represent the members of your army (sold separately), and if you’re really hardcore you can paint them. Then you need a surface large enough to play on – one time my friends and I took a door off its hinges and used that when we were denied the dining room table. Ideally, this surface will be populated with trees and terrain and stuff like that. Setting up the Trinity War has felt an awful lot like setting up a Warhammer game. Everyone’s been reading extra books they don’t really want to read just so they can play in the big game. Now the event is actually here and I can’t believe I’m surprised that all the characters feel like pieces in a game. Continue reading

Justice League Dark 21

Today, Taylor and Shelby are discussing Justice League Dark 21, originally released June 26th, 2013. 

Taylor: When you’re John Constantine, it’s always good to predict future as best you can. In order to escape the jaws of death time and again, John needs to predict what his enemies will do and how they will do it. Usually the man is pretty good at that sort of stuff and since he is often the focus of Justice League Dark it’s easy to forget that there are other ways of going about things. In fact, in Madame Xanadu the team has a colleague who can literally see the future and who doesn’t need to indulge herself in guesswork of any sort. But how useful is this power? More importantly, how does she choose to use this power and is it responsible? Issue 21 of Justice League Dark delves into these questions while also exploring a character that — up until this point — we have known very little about.

Continue reading

Justice League Dark 20

Alternating Currents: Justice League Dark 20, Drew and Taylor

Today, Drew and Taylor are discussing Justice League Dark 20, originally released May 29th, 2013. 

Drew: Comic books love team-ups, to the point that we rarely question their utility. Whether it’s random circumstance or a specific goal that brings the team together, once the team is formed, we kind of take it for granted that they will stick together. Who cares if Ocean’s 12 requires a ballistics expert (or whatever it is that Brad Pitt’s character does)? The team is the team — don’t question it. Unless, of course, you’re Jeff Lemire and Ray Fawkes, who devote Justice League Dark 20 to examining the utility of each team-up, from the random cameos to the team’s core members. The result is a fresh, surprisingly compelling argument for the team’s existence. Continue reading

Justice League Dark 19

justice league dark 19

Today, Taylor and Shelby are discussing Justice League Dark 19, originally released April 24, 2013. 

Taylor: There’s nothing like having a little time to yourself. This proves to be especially true after you’ve completed a large project or gone through an important life event that required a lot of your time or energy. Having just completed a stint as a student teacher, I understand how nice it is to regain a little bit of time for yourself. Suddenly, I have ample time to pursue my own interests, to take care of things I’ve been putting off for too long, and to generally dedicate myself to laziness and slobbery. Comic book writers and artists, along with the characters they give life to, similarly get to enjoy these moments of re-centering when they come to an end of a story arch. Without the obligations of having to progress a plot or defeat absolute evil, comic creators have the chance to spend a little more time on their characters and enjoy their company. Additionally, this is a chance for writers to reassess where they would like the focus of their series to fall and on whom. Justice League Dark, having wrapped up the Timothy Hunter arc, is enjoying one of these precious moments and in issue 19 it’s a pleasure to see what effect that has on the series.

Continue reading

Justice League Dark 17

justice league dark 17

Today, Patrick and Shelby are discussing Justice League Dark 17, originally released February 27th, 2013.

Patrick: Have you ever been introduced to a group of new people with a specific adjective? Someone says “this is my funny friend Patrick” or “you’ll be working with Patrick, he’s really smart.” Suddenly, it doesn’t matter how you view yourself, it becomes your singular goal to live up to that defining adjective. It’s stressful, but having your friends state their expectations of you right upfront increases that likelihood that you will be the thing they say you are. So what do you say about someone to turn them into your hero?

Continue reading

Justice League Dark 15

justice league dark 15

Today, Shelby and Taylor are discussing Justice League Dark 15, originally released January 2nd, 2013.

Shelby: Science and magic. In the broadest of terms, they are the two sources of meta-humans’ powers in the DCU. Superman? He’s an alien being powered up by the particular wavelength of light from our sun: that’s science. Wonder Woman? She’s a demi-god, pure and simple: that’s magic. Green Lantern? Trick question, it’s will-power harnessed and weaponized: I’m calling it magic refined by science. Lantern Corps aside, there’s usually a pretty clear line between science (far-fetched and ridiculous though it may be) and magic in the comic book universe. Often times the two sides face off, refusing to see that they are kind of two sides of the same coin, but every so often science and magic team up and we get something extra special. Luckily for us, Justice League Dark gives us both options in one action-packed issue.  Continue reading

Swamp Thing 15

Alternating Currents: Swamp Thing 15, Drew and Patrick ROTToday, Patrick and Drew are discussing Swamp Thing 15, originally released December 5th, 2012. This issue is part of the RotWorld crossover event. Click here for complete RotWorld coverage. 

Patrick: Naturally, I copied the our previous post about Swamp Thing to get this article started. I noticed that Capristo started the piece: “Poor Alec.”  And thus I lost my opening line for this write-up. Looking back on our Swamp Thing Alternating Currents, it is remarkable how much we pity Alec. No matter what he does, he can’t be granted a minute’s peace. And while his counterpart, Animal Man, seems to be amassing allies left and right in the Rotworld, Swamp Thing’s road is a perpetually lonely one. It makes Alec’s quest for his singular companion that much more compelling. They are two against the Rotworld, and the pair’s separation lends as much uneasy tension to this issue as the undead tentacle-monster. Oh, did I not mention: there’s an undead tentacle-monster.

Continue reading

Justice League Dark 14

Alternating Currents: Justice League Dark 14, Drew and TaylorToday, Drew and Taylor are discussing Justice League Dark 14, originally released November 28th, 2012.

Drew: Chekhov’s gun — the principle that a writer should not introduce a story element in the first act unless it comes into play by the third — is meant to keep stories simple and efficient. Details that don’t matter can clutter a story needlessly, making for a flabby, muddy narrative. On the other hand, when handled obviously, knowing that every element introduced must come into play can ruin an otherwise good surprise. In Justice League Dark 14, we find Jeff Lemire applying Chekhov’s principle to the House of Mysteries, delivering a kind of comedic interlude in the midst of Zatana and Tim Hunter’s disappearance. Continue reading

Swamp Thing 14

Today, Michael and Shelby are discussing Swamp Thing 14, originally released November 7th, 2012. This issue is part of the RotWorld crossover event. Click here for complete RotWorld coverage. 

Michael: Poor Alec. First he and Buddy lose an entire year of fighting — and hence, the fight itself — but Alec must forge ahead, beset by mistrust from allies, misinformation, and an intuition that fails him more often than not. He doesn’t quite grasp his powers, he can’t be sure what the Parliament of Trees really knows, and a justifiably cocky Arcane has fortified himself. The only consistent truth for Alec is Abigail’s essential good and his powerful sense that she’s still alive — and even that is in jeopardy. Continue reading

Justice League Dark Annual 1

Alternating Currents: Justice League Dark Annual, Taylor and Drew Today, Taylor and Drew are discussing Justice League Dark Annual 1, originally released October 31st, 2012.

Taylor: Go big or go home. I don’t really know where this phrase came from or even what it really means. I suppose it probably means a person should come prepared to give everything they have to whatever situation they are about to encounter. I guess that’s “going big.” There is perhaps some virtue in that; I can admire anyone who can totally devote themselves to a cause or an idea. But with the election finally (finally) winding down, I also have to question if perhaps there is more merit in playing your cards close to the chest. I question how anyone can fully support one candidate or the other when eventually they will do something to piss you off, or almost certainly break a promise they blatantly made on the campaign trail. The ability to hold back, reserve judgment and always keep a little something extra for yourself, whether in politics or comic books, is a trait that should be applauded. John Constantine has this virtue (if he really can be said to have any such thing) and normally Justice League Dark does as well. But in the first annual edition of this title the creators do just the opposite, they go big and it pays off.

Continue reading